This Saturday will be the March for Science London, which I have been helping out with. Not in a makeup sense, but more of a moderation, bits of admin here and there kind of sense. A very interesting experience!
There are plenty of reasons to support science these days, but in terms of possible readers of this blog, cosmetic science has given us the wonderful, delightful makeup which we do so adore. If you fancy joining us at the march, there is lots of information on the site, lovingly designed by my very own Mr HSoG! Knock up a sign, and come along.
So onto today’s look, I thought, with incredible imagination as ever, why not something science-themed? I searched for some space vector graphics on google images, and carefully drew them on my eyelid with some black Bourjois liquid eyeliner. White eyeshadow is from Makeup Revolution, and I also used L’Oreal Volume Million Lashes mascara.
So there we are. Hopefully back soon with something more exciting, and maybe see you at the march!
– hazy shade of glitter
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Hey gang, let’s get retro.
Twas Sunday afternoon, I was whiling away the time, listening to themes from games I liked and chiptunes, you know, like you do. At some point, Anamanaguchi’s Endless Fantasy* combined in my mind with the area that is constantly thinking about makeup designs, and I was like, crap**! How have I not yet drawn something game-related on my eyes.
And so it came to pass that I started the laborious task of trying to draw pixellated game characters on my eyes. Plus some tetris blocks, and the word “Push Start”, of which I have already received all the rude intepretations, ta.
Anyway. The blue background is from GOSH 9 Shades: To Play With in Vegas, the yellow for Pac-Man and blue and white for Inky is from Makeup Revolution Redemption Palette Acid Brights, and the eyeliner, as always, my one true love*** Bourjois. There was a lot of dabbing. I mean, a lot of resting the edge of my hand on my cheek and then on my nose, and carefully dabbing a bit more.
This was much harder than any of my other designs, I think because usually I’ve got a bit more freedom in how I represent a heart or a tree or whatever. But game characters, with their blocks and straight lines, are a bit more definite. And thus dabbing is a bit a more careful.
– hazy shade of glitter
*I’m totally not ashamed that I started off by listening to Mortal Kombat: The Album
**you better believe that it was a far, far stronger word than this
***sorry mr hazy shade, you had to find out sooner or later